Controller Mode for a Mobile Device

ABSTRACT

Techniques for a controller mode for a mobile device are described and may be implemented to enable a mobile device to implement a controller mode. In the controller mode a controller graphical user interface is presented on the mobile device and is utilized to receive input to interact with application content communicated from the mobile device to a remote display device. Generally, the described implementations enable multiple controller triggers to be utilized to trigger a controller mode on a mobile device.

BACKGROUND

Today's person is afforded a tremendous selection of devices that arecapable of performing a multitude of tasks. For instance, desktop andlaptop computers provide computing power and screen space forproductivity and entertainment tasks. Further, smartphones and tabletsprovide computing power and communication capabilities in highlyportable form factors. Many people have access to multiple differentdevices and use of a particular device depends on the person's currentstatus, such as on the go, in the office, at home, and so forth. Whileindividual instances of devices provide functionality for discrete setsof tasks, the ability for devices to intercommunicate with one anothergreatly expands available task options and operating environments. Forinstance, a typical smartphone is able to wirelessly cast visual contentto a larger screen device to enable enhanced enjoyment of the content.

In the context of input/output functionality, however, currenttechniques for device intercommunication are limited. For instance,dedicated devices such as digital drawing pads are available thatprovide for stylus input to other devices such as desktops and laptops.These devices are expensive however and represent additional devicesthat a user must manage. Further, some smartphones are able to providecoarse input functionality for other devices, such as serving as remotecontrol devices for smart televisions and/or digital media players.Thus, conventional techniques for device intercommunication provideusers for little or no input/output functionality.

BRIEF DESCRIPTION OF THE DRAWINGS

Aspects of input session between devices based on an input trigger andcontroller mode for a mobile device are described with reference to thefollowing Figures. The same numbers may be used throughout to referencesimilar features and components that are shown in the Figures:

FIG. 1 illustrates an example environment in which aspects of inputsession between devices based on an input trigger can be implemented;

FIG. 2 a depicts an example system for implementing a configurationsession between devices in accordance with one or more implementations;

FIG. 2 b depicts an example system for implementing an input sessionbetween devices based on an input trigger in accordance with one or moreimplementations;

FIG. 3 depicts a scenario for configuring an input mode in accordancewith one or more implementations;

FIG. 4 depicts a scenario for a user prompt in conjunction withtransitioning to an input mode in accordance with one or moreimplementations;

FIG. 5 depicts a scenario for enabling user input in conjunction with aninput mode in accordance with one or more implementations;

FIG. 6 depicts a scenario for receiving user input in conjunction withan input mode in accordance with one or more implementations;

FIG. 7 depicts a scenario for receiving user input in conjunction withan input mode in accordance with one or more implementations;

FIG. 8 illustrates an example method for configuring input mode logicfor input sessions in accordance with one or more implementations;

FIG. 9 illustrates an example method for implementing an input sessionin accordance with one or more implementations;

FIG. 10 illustrates an example method for enabling differentialprocessing of proximity-based input in accordance with one or moreimplementations;

FIG. 11 illustrates an example environment in which aspects ofcontroller mode for a mobile device can be implemented in accordancewith one or more implementations;

FIG. 12 depicts an example system for implementing techniques forcontroller mode for a mobile device in accordance with one or moreimplementations;

FIG. 13 depicts a scenario for implementing a controller mode inaccordance with one or more implementations;

FIG. 14 depicts a scenario for implementing a controller mode inaccordance with one or more implementations;

FIG. 15 depicts a scenario for accessing different controller modes inaccordance with one or more implementations;

FIG. 16 depicts a scenario for configuring control mode logic for acontroller mode in accordance with one or more implementations;

FIG. 17 illustrates an example method for configuring controller modelogic for a controller mode in accordance with one or moreimplementations;

FIG. 18 illustrates an example method for implementing a controller modein accordance with one or more implementations;

FIG. 19 illustrates an example method for transitioning between devicestates in accordance with one or more implementations; and

FIG. 20 illustrates various components of an example device that canimplement aspects of input session between devices based on an inputtrigger and controller mode for a mobile device.

DETAILED DESCRIPTION

Techniques for input session between devices based on an input triggerare described and may be implemented to enable a first device (e.g., amobile device) to serve as an input device for a second device.Generally, the described implementations enable multiple different inputtriggers to be utilized to trigger an input session between devices,which provides for greater automation and user convenience than isprovided by traditional techniques for inter-device communication.

According to various implementations, the described techniques usevarious input triggers to establish an input session between devices.For instance, consider a scenario where a mobile device (e.g., asmartphone) is in physical proximity to a computing device, e.g., alaptop computer, a desktop computer, etc. The mobile device and thecomputing device, for example, are able to intercommunicate, such as viawireless and/or wired connectivity. While the mobile device and thecomputing device are in physical proximity, an input trigger occurs onthe computing device indicating that an input session is to beestablished between the mobile device and the computing device. Theinput trigger, for instance, represents an event that occurs on thecomputing device such as a device pairing between the computing deviceand the mobile device, an application launch, a change in applicationfocus, a focus event for an input field (e.g., an input field within anapplication graphical user interface), and so forth.

Accordingly, in response to the input trigger, an input session isestablished between the mobile device and the computing device. Themobile device and the computing device, for example, negotiate awireless and/or wired input communication channel between the devices.In at least one implementation, the input session is establishedautomatically and in response to the trigger event, e.g., independent ofuser interaction to initiate establishing the input session. Generally,the mobile device and the wireless device are able to establishinterconnectivity for the input session in various ways, such as directwireless connectivity and/or wired connectivity.

Accordingly, as part of the input session, proximity-based input to themobile device is communicated to the computing device and utilized asinput to the computing device. Generally, “proximity-based input” refersto input to the mobile device that involves proximity to an inputsurface of the mobile device, such as stylus input, touch input,contactless input (e.g., a stylus and/or user's finger) detected inproximity to an input surface, and so forth. Pursuant to the inputsession, for example, a user provides proximity-based input to atouchscreen of the mobile device and the proximity-based input iscommunicated to the computing device and utilized as input. The input isutilizable by the computing device for various purposes, such aspopulating input characters to a graphical user interface, selectingselectable indicia presented on a display of the computing device,invoking functionality of the computing device, and so forth.

Accordingly, the techniques described herein provide seamlessinterfacing between devices for input sessions. For instance, inresponse to various input trigger events, input sessions are establishedbetween devices to enable proximity-based input from one device to becommunicated to and utilized by a second device.

Techniques for a controller mode for a mobile device are also describedand may be implemented to enable a mobile device to implement acontroller mode in which a controller graphical user interface ispresented on the mobile device and is utilized to receive input tointeract with application content communicated from the mobile device toa remote display device. Generally, the described implementations enablemultiple controller triggers to be utilized to trigger a controller modeon a mobile device, which provides for greater automation and userconvenience than is provided by traditional techniques for inter-devicecommunication.

According to various implementations, the described techniques usevarious controller triggers to initiate a controller mode on a mobiledevice. For instance, consider a scenario where an application launcheson a mobile device and the application generates application content.The mobile device establishes connectivity (e.g., wireless and/or wiredconnectivity) with a remote display device and communicates theapplication content to the remote display device for output. Based onthe application launch a controller trigger occurs that causes acontroller mode to be activated on the mobile device. In the controllermode a controller graphical user interface is displayed on the mobiledevice and is able to receive user input to interact with theapplication content displayed on the remote display device. Theapplication content and the interactions with the application content,for instance, are generated at the mobile device and are communicated tothe remote display device for display.

Consider, for example, a scenario where a gaming application is launchedon the mobile device. In response to launching the gaming applicationthe mobile device triggers a controller mode in which a game controllergraphical user interface is displayed on the mobile device inconjunction with the gaming application generating a game graphical userinterface for gameplay. The game graphical user interface iscommunicated to the remote display device for output and a user is ableto interact with the game controller graphical user interface on themobile device to participate in gameplay as reflected in the gamegraphical user interface displayed on the remote display device. In atleast one implementation the controller mode is launched automaticallyin response to launch of the gaming application.

In another example application a media player application is launched ona mobile device and in response the mobile device triggers a controllermode in which a media controller graphical user interface is displayedon the mobile device in conjunction with the media player applicationoutputting a media graphical user interface that includes media, e.g.,visual media such as movies, television shows, education content. etc.The media graphical user interface is communicated to a remote displaydevice for outputting associated media. A user is able to provide inputto the media controller graphical user interface to interact with themedia graphical user interface displayed on the remote display device,such as to select instances of media for output, navigate withininstances of media, invoke different functionality of the media playerapplication, and so forth.

Accordingly, techniques described herein enable automated invocation ofa controller mode on a mobile device in response to various triggeringevents. A user, for instance, need not provide express input to invoke acontroller mode and different system triggers automatically invoke andimplement a controller mode. Thus, the techniques described hereinprovide seamless implementation of controller modes. For instance, inresponse to various controller trigger events, a controller mode isinitiated on a mobile device to enable input to the mobile device to beused to interact with content generated at the mobile device andcommunicated to a remote display device for display.

While features and concepts of input session between devices based on aninput trigger and controller mode for a mobile device can be implementedin any number of environments and/or configurations, aspects thedescribed techniques are described in the context of the followingexample systems, devices, and methods. Further, the systems, devices,and methods described herein are interchangeable in various ways toprovide for a wide variety of implementations and operational scenarios.

FIG. 1 illustrates an example environment 100 in which aspects of inputsession between devices based on an input trigger can be implemented.The environment 100 includes a mobile device 102 and a computing device104 that are interconnectable via a network 106. In this particularexample, the mobile device 102 represents a portable device that can becarried by a user 108, such as a smartphone or a tablet device. Further,the computing device 104 represents a device such as a laptop computer,a desktop computer, and so forth. These examples are not to be construedas limiting, however, and the mobile device 102 and/or the computingdevice 104 can be implemented in a variety of different ways and formfactors. Example attributes of the mobile device 102 and the computingdevice 104 are discussed below with reference to the device 2000 of FIG.20 .

The mobile device 102 includes various functionality that enables themobile device 102 to perform different aspects of input session betweendevices based on an input trigger discussed herein, including a mobileconnectivity module 110, input mechanisms 112, and a device interfacemodule 114 a. The mobile connectivity module 110 representsfunctionality (e.g., logic and hardware) for enabling the mobile device102 to interconnect with other devices and/or networks, such as thecomputing device 104 and the network 106. The mobile connectivity module110, for instance, enables wireless and/or wired connectivity of themobile device 102.

The input mechanisms 112 represent functionality for enabling input tothe mobile device 102, such as user input to invoke functionality of themobile device 102. The input mechanisms 112, for instance, include aninput surface 116 and a digitizer 118. Generally, the input surface 116represents functionality for receiving proximity-based input to themobile device 102, such as stylus input, user touch input, contactlessinput based on proximity of a user's finger and/or a stylus to themobile device 102, and so forth. The input surface 116, for example, isimplemented via a display device 120 of the mobile device 102 that isinterconnected with a digitizer 118. For instance, the digitizer 118receives input to the display device 120 and converts the input intodigital signals that are utilized by the mobile device 102 as inputsignals.

The device interface module 114 a represents functionality for enablingthe mobile device 102 to interface with other devices. As further detailbelow, for instance, the device interface module 114 a enables themobile device 102 to establish wireless and/or wired data communicationwith other devices, e.g., the computing device 104.

The computing device 104 includes various functionality that enables thecomputing device 104 to perform different aspects of input sessionbetween devices based on an input trigger discussed herein, including adevice connectivity module 122, an input module 124, applications 126,and a device interface module 114 b. The device connectivity module 122represents functionality (e.g., logic and hardware) for enabling thecomputing device 104 to interconnect with other devices and/or networks,such as the mobile device 102 and the network 106. The deviceconnectivity module 122, for instance, enables wireless and/or wiredconnectivity of the computing device 104. Generally, the computingdevice 104 and the mobile device 102 are configured to intercommunicatevia a variety of different wireless protocols, such as wireless cellular(e.g., 3G, 4G, 5G), wireless broadband, Wireless Local Area Network(WLAN) (e.g., Wi-Fi), Wi-Fi Direct, wireless short distancecommunication (e.g., Bluetooth™ (including Bluetooth™ Low Energy (BLE)),Near Field Communication (NFC)), and so forth.

The input module 124 represents functionality for enabling the computingdevice 104 to receive input to invoke various functionality of thecomputing device 104. The input module 124, for instance, interfaceswith input devices 128 of the computing device 104 for enabling input tothe computing device 104. The applications 126 represent functionalityfor performing different computing tasks via the computing device 104,such as productivity tasks (e.g., word processing, content generation,data analysis, etc.), web browsing, communication with other devices,and so forth. The device interface module 114 b is representative offunctionality for enabling the computing device 104 to interface withother devices. For instance, the device interface module 114 binterfaces with the device interface module 114 a of the mobile device102 to enable collaborative data communication between the computingdevice 104 and the mobile device 102.

According to implementations for input session between devices based onan input trigger, for example, the device interface module 114 aincludes an input interface module 130 a that interfaces with an inputinterface module 130 b of the device interface module 114 b to enablethe mobile device 102 to be utilized as an input device for thecomputing device 104. For instance, and as detailed below, user input tothe input surface 116 is communicated via the input interface module 130a to the input interface module 130 b and utilized for providing inputto the computing device 104. The input interface module 130 a, forexample, exposes an input graphical user interface (GUI) 132 that isdisplayed on the display device 120 and that enables the computingdevice 104 to receive input via the input surface 116 of the mobiledevice 102.

Having discussed an example environment in which the disclosedtechniques can be performed, consider now some example scenarios andimplementation details for implementing the disclosed techniques.

FIG. 2 a depicts an example system 200 a for implementing aconfiguration session between devices in accordance with one or moreimplementations. Generally, the system 200 a can be implemented in theenvironment 100 and incorporates attributes of the environment 100introduced above.

In the system 200 a the mobile connectivity module 110 and the deviceconnectivity module 122 interface to establish data connectivity 202between the mobile device 102 and the computing device 104. Generally,the data connectivity 202 is implemented via wireless and/or wiredconnectivity between the mobile device 102 and the computing device 104for exchanging data between the devices. The data connectivity 202, forinstance, is implemented via direct wireless and/or wired connectivitybetween the mobile device 102 and the computing device 104, and/or viadata communication over the network 106 between the mobile device 102and the computing device 104. In a wireless scenario the dataconnectivity 202 can be established as direct device-to-deviceconnectivity between the mobile device 102 and the computing device 104and utilizing any suitable wireless protocol, such as Wi-Fi Direct,Bluetooth™ (including Bluetooth™ Low Energy (BLE), ultra-wideband (UWB),Near Field Communication (NFC)), LTE direct, NR sidelink, and so forth.

Utilizing the data connectivity 202 the device interface module 114 a ofthe mobile device 102 and the device interface module 114 b of thecomputing device 104 intercommunicate to establish an interface session204. Generally, the interface session 204 represents an exchange of databetween the device interface modules 114 a, 114 b and is implementedaccording to an interface protocol 206. The interface protocol 206, forexample, specifies a form in which data is to be communicated as part ofthe interface session 204. Utilizing the interface session 204 and theinterface protocol 206, the input interface module 130 a and the inputinterface module 130 b perform a configuration session 208 forconfiguring input settings 210 a of the input interface module 130 a andinput settings 210 b of the input interface module 130 b. In at leastone implementation, the configuration session 208 is triggered inresponse to determining that the computing device 104 does not includean input surface for receiving proximity-based input, e.g., stylusand/or touch input. As part of the interface session 204, for example,the device interface module 114 a queries the device interface module114 b to determine input functionality of the computing device 104. Thedevice interface module 114 b determines that the computing device 104does not include stylus and/or touch input functionality, such as via aquery to the input module 124 for capabilities of the input devices 128.Alternatively or additionally, the configuration session 208 isinitiated in response to other triggering events, such as initiation ofthe interface session 204, user input to initiate the configurationsession 208, and so forth.

Generally, the input settings 210 a, 210 b specify ways in which themobile device 102 provides input to the computing device 104. Forinstance, based on the input settings 210 a, 210 b, the input interfacemodule 130 a utilizes input to the input surface 116 of the mobiledevice 102 to provide input to the computing device 104. In at least oneimplementation, the input settings 210 a, 210 b are based on specificinstances of the applications 126, such as applications 126 that utilizeinput generated via user interaction with the input surface 116. Theinput settings 210 a, 210 b are configurable in various ways, such asvia user interaction with the mobile device 102 and/or the computingdevice 104, automatically based on system settings of the mobile device102 and/or the computing device 104 (e.g., settings of the inputinterface modules 130 a, 130 b 124), based on settings of instances ofthe applications 126, and so forth.

FIG. 2 b depicts an example system 200 b for implementing an inputsession between devices based on an input trigger in accordance with oneor more implementations. Generally, the system 200 b can be implementedin the environment 100 and incorporates attributes of the environment100 introduced above. The system 200 b, for example, represents anextension and/or continuation of the system 200 a.

In the system 200 b data connectivity 202 and an interface session 204are established between the mobile device 102 and the computing device104, such as described above with reference to the system 200 a.Further, an input trigger 214 occurs indicating that the computingdevice 104 is to receive input from the input surface 116 of the mobiledevice 102. Accordingly, an input mode 216 is triggered and an inputsession 218 is initiated between the mobile device 102 and the computingdevice 104 in response to the input mode 216. Generally, the input mode216 represents an initiation of input exchange between the mobile device102 and the computing device 104. The input settings 210, for example,specify various input triggers 214 that trigger an input session 218,such as user input to invoke an input session 218, launching anapplication 126 that invokes an input session 218, an application eventindicating that proximity-based input is to be received, establishingthe interface session 204, and so forth. As part of the input session218, input 220 is communicated from the mobile device 102 to thecomputing device 104. The input 220, for example, is based on userproximity-based input to the input surface 116 and is communicated fromthe input interface module 130 a to the input interface module 130 b.The input module 124 of the computing device 104 receives the input 220and utilizes the input 220 for various purposes such as for providinginput to instances of the applications 126. As part of the input session218, for example, the input interface module 130 a causes the input GUI132 to be displayed on the mobile device 102 for receiving the input 220to the input surface 116. Accordingly, a user provides the input 220 tothe input surface 116 and the input 220 is communicated to the computingdevice 104 via the input session 218.

FIG. 3 depicts a scenario 300 for configuring an input mode inaccordance with one or more implementations. The scenario 300, forexample, is implemented as part of the configuration session 208described above with reference to the system 200 a. The scenario 300illustrates a configuration GUI 302 which is presented to enableconfiguration of an input mode. The configuration GUI 302, for example,is displayed on the mobile device 102 to enable input mode configurationvia interaction with the mobile device 102, and/or is displayed on thecomputing device 104 to enable input mode configuration via interactionwith the computing device 104.

The configuration GUI 302 includes a device field 304 that identifies aset of devices for which an input mode is to be configured. The devicefield 304, for instance, is populated with device names for devices thatare paired as part of an interface session such as described above. Theconfiguration GUI 302 also includes a trigger field 306 and anapplications field 308. The trigger field 306 enables selection ofdifferent trigger events that cause the mobile device 102 to enter aninput mode. For instance, “Device Pairing” represents an event where theidentified devices pair to one another, such as via wireless and/orwired connectivity. One example of Device Pairing is an interfacesession 204 such as described above. “Application Launch” represents alaunch of an application such as on the computing device 104. “InputField” represents the presence of a field configured to receive input,such as in an instance of an application 126. “Application Focus”represents an event where a particular application (e.g., ApplicationGUI) comes into focus, such as on a display device of the computingdevice 104. Generally, each of the triggers identified in the triggerfield 306 are selectable to enable or disable a particular type oftrigger event.

The applications field 308 lists different types and/or instances ofapplications 126 that are selectable to identify an application launchfor an input mode trigger event. For instance, in conjunction withselecting “Application Launch” from the trigger field 306 a user selectsan application or set of applications from the applications field 308 tobe utilized as a trigger event for an input mode when an identifiedapplication is launched. Alternatively or additionally, in conjunctionwith selecting “Application Focus” from the trigger field 306 a userselects an application or set of applications from the applicationsfield 308 to be utilized as a trigger event for an input mode when anidentified application is brought into focus.

The configuration GUI 302 further includes a prompt field 310, a convertfield 312, and an apply control 314. The prompt field 310 is selectableto enable or disable a user prompt before a device enters an input mode.For instance, if the prompt field 310 is selected and enabled and atrigger event occurs, a user prompt is presented in conjunction withand/or before transitioning to an input mode. However, if the promptfield 310 is not selected and enabled, an automatic transition to aninput mode occurs in response to a trigger event, e.g., without a userprompt. The convert field 312 is selectable to cause input to the mobiledevice 102 to be converted to machine-encoded characters whencommunicated to the computing device 104 as part of an input session.For instance, as part of an input session, a user applies freehand inputto the input surface 116. Accordingly, the freehand input is convertibleinto machine-encoded characters such based on user selection of theconvert field 312. The apply control 314 is selectable to apply theconfiguration settings from the configuration GUI 302, e.g., toconfigure input settings 210 of the input interface modules 130.

FIG. 4 depicts a scenario 400 for a user prompt in conjunction withtransitioning to an input mode in accordance with one or moreimplementations. The scenario 400, for example, is implemented inresponse to an input trigger 214 and in conjunction with transitioningto an input session 218 described above with reference to the system 200b. The scenario 400 illustrates a user prompt 402 which represents avisual prompt that a transition to an input mode is triggered. The userprompt 402 notifies a user that a device is entering an input mode andidentifies devices involved in the input mode transition, e.g., themobile device 102 and the computing device 104. Further, the user prompt402 includes a continue control 404 and a cancel control 406. Thecontinue control 404, for instance, is selectable to cause thetransition to the input mode to continue. For example, selecting thecontinue control 404 causes the user prompt 402 to be removed fromdisplay and the identified devices to transition to the input mode. Inat least one implementation, in conjunction with transitioning to aninput mode, the user prompt 402 is presented for a specified period oftime, e.g., n seconds. After this period of time, the user prompt 402 isremoved and the devices transition to the input mode. Accordingly, thecontinue control 404 is selectable before this period of time elapses tocause the user prompt 402 to be removed prior to expiry of the period oftime and a transition to an input mode to proceed.

The cancel control 406 is selectable to cancel a transition to an inputmode. For instance, when an input mode trigger occurs and the userprompt 402 is presented, a user is able to select the cancel control 406to stop the transition to an input mode. As mentioned above the userprompt 402 is presentable for a specified period of time beforetransitioning to an input mode. Thus, the cancel control 406 isselectable during this period of time to cancel a transition to an inputmode and if the cancel control 406 is not selected during the time thatthe user prompt 402 is presented, the user prompt 402 is removed and atransition to an input mode proceeds.

FIG. 5 depicts a scenario 500 for enabling user input in conjunctionwith an input mode in accordance with one or more implementations. Thescenario 500, for example, is implemented as part of an input session218. In the scenario 500 an input trigger 214 a occurs and an inputsession 218 is initiated between the mobile device 102 and the computingdevice 104, such as described above. In this particular example, theinput trigger 214 a occurs in response to an application launch 502 ofan application 126 a, which represents an instance of an input trigger214. A user, for instance, interacts with the computing device 104 tolaunch the application 126 a, which causes the input trigger 214 a andan automatic initiation of the input session 218 between the computingdevice 104 and the mobile device 102. As part of the application launch502, an application GUI 504 for the application 126 a is displayed on adisplay device 506 of the computing device and the input GUI 132 isdisplayed on the display device 120 of the mobile device 102.

The application GUI 504 includes an input prompt 508 that identifies aregion of the application GUI 504 to which input from the mobile device102 will be populated. For instance, a user is able to provide input toany portion of the input GUI 132 and the input will be populated to theapplication GUI 504 beginning at the input prompt 508. In thisparticular example the input GUI 132 includes an input notification 510indicating that the input GUI 132 is ready to receive input to provideinput to the computing device 104, e.g., for the application GUI 504.

As an alternative or additional implementation of the scenario 500, theinput trigger 214 a is based on a focus event 512 that occurs indicatinga change in application focus from an application 126 b to theapplication 126 a. For instance, prior to the input trigger 214 a, bothof the applications 126 a, 126 b are executing on the computing device104 and an application GUI 514 of the application 126 b is in focus onthe computing device 104, e.g., is displayed in the foreground of thedisplay device 506 and/or is receiving user interaction. In thisparticular example, the application 126 b does not trigger an inputsession between the mobile device 102 and the computing device 104. Thefocus event 512 then occurs indicating a change in focus from theapplication 126 b to the application 126 a. A user, for instance,provides input to bring the application 126 a into focus, such as inputto select the application GUI 504 to bring the application GUI 504 intoa foreground on the display device 506. Accordingly, in this example thefocus event 512 causes the input trigger 214 a causing the input session218 to be initiated, such as described above. In at least oneimplementation, closing the application 126 a and/or switching focusback to the application 126 b triggers a termination event 516 whichcauses the input session 218 to be automatically terminated. Thus, thedescribed techniques enable dynamic initiation and termination of inputsessions between devices.

FIG. 6 depicts a scenario 600 for receiving user input in conjunctionwith an input mode in accordance with one or more implementations. Thescenario 600, for example, is implemented as part of an input session218 and represents a continuation of the scenarios 400, 500. In thescenario 600 and as part of the input session 218, a user provides input220 a to the input GUI 132 and the input 220 a is propagated to thecomputing device 104 and populated to the application GUI 504 as input604. In at least one implementation, the input 604 is populated to theapplication GUI 504 starting at the input prompt 508 and proceedspositionally within the application GUI 504, such as according tocontent formatting settings (e.g., margins, line spacing, paragraphalignment, etc.) for the application 126 a.

Generally, the input 604 is populatable to the application GUI 504 invarious ways. For instance, the input 220 a is converted by an inputinterface module 130 into machine-encoded characters, such as viacharacter recognition from freehand input 220 a into machine-encodedcharacters for the input 604. Alternatively, the input 220 a ispopulated as the input 604 to visually simulate the freehand input 220a. Generally, whether the input 220 a is converted to machine-encodedcharacters or visually simulates the input 220 a is configurable via theinput settings 210. Alternatively or additionally, a decision to convertfreehand input to machine-encoded characters is applicable based onapplication-specific settings for the application 126 a receiving theinput 220 a. For instance, different applications 126 are configurableto include different configuration settings that specify whetherfreehand input received from the mobile device 102 is converted tomachine-encoded characters or is maintained to visually simulate thefreehand input.

Further, whether the input 220 a is displayed on the input GUI 132 isconfigurable based on system settings. For instance, freehand input togenerate the input 220 a is displayed within the input GUI 132. In sucha scenario, when a freehand input stroke is applied for the input 220 a,the freehand stroke can be displayed within the input GUI 132 for aperiod of time (e.g., n′ seconds) and then removed from display.Alternatively, the input 220 a is not displayed on the input GUI 132while the input 220 a is received to the input GUI 132.

FIG. 7 depicts a scenario 700 for receiving user input in conjunctionwith an input mode in accordance with one or more implementations. Thescenario 700, for example, is implemented as part of an input session218 and represents an alternative or additional implementation of thescenarios 500, 600. In the scenario 700 an application GUI 702 for anapplication 126 c is displayed on the display device 506 of thecomputing device 104. Further, input focus is applied to an input field704 on the application GUI 702. Input focus, for instance, refers to aportion of the application GUI 702 (e.g., the input field 704) that willbe populated based on the input session 218. Generally, input focus isapplicable to the input field 704 in various ways, such as via userselection of the input field 704, automatic implementation of focus onthe input field 704 (e.g., by the application 126 c), and so forth.

Accordingly, based on input focus being applied to the input field 704,a field event 706 occurs which triggers an input trigger 214 b to causean input session 218 to be established between the mobile device 102 andthe computing device 104. For instance, the application 126 c islaunchable without triggering the input session 218. However, when thefield event 706 occurs based on input focus placed on the input field704, this triggers an automatic launch of the input session 218. In atleast one implementation this is based on an input setting 210 thatindicates that when a particular input field is in focus, an inputsession is to be triggered. For instance, as part of a configurationsession 208, the “Input Field” option from the trigger field 306 of theconfiguration GUI 302 is enabled. Generally, placing input focus on theinput field 704 is able to generate the input trigger 214 b and initiatethe input session 218 in various ways, such as based on metadata for theinput field 704 that specifies that the input field 704 is able toreceive touch and/or stylus input.

Further to the scenario 700, a user applies freehand input 220 b to theinput GUI 132 displayed on the display device 120 of the mobile device102. Accordingly, the input 220 b is populated to the input field 704 asinput 708. In this particular example, the input 708 visually simulatesthe freehand input 220 b. The input 220 b, for instance, is notconverted into machine-encoded characters, but is propagated to theinput field 704 as a digital image that visually simulates the input 220b.

As an alternative or additional implementation of the scenario 700,input to the mobile device 102 is utilized to generate the input 708 aswell as input 710 within the application GUI 702. For instance, wheninput focus is placed within the application GUI 702 in a region 712outside of the input field 704, the input 220 b is converted intomachine-encoded characters and populated as the input 710 to the region712 of the application GUI 702. However, when input focus is placed onthe input field 704 (e.g., based on user selection of the input field704), the input 220 b is populated as the input 708 to the input field704 and that visually simulates the freehand input 220 b, e.g., theinput 220 b is not converted into machine-encoded characters. Thus,input provided to the input GUI 132 as part of the input session 218 canbe populated to the application GUI 702 in different ways, such as basedon which region of the application GUI 702 is being populated based onthe input 220 b.

In at least one implementation, removing focus from the input field 704and/closing the application 126 c causes a termination event 714 whichcauses the input session 218 to be terminated. For instance, a userselects a region of the application GUI 702 outside of the input field704 which causes input focus to be removed from the input field 704 andthus the termination event 714 for terminating the input session 218.Alternatively or additionally, closing the application 126 c causes thetermination event 714.

FIG. 8 illustrates an example method 800 for configuring input modelogic for input sessions in accordance with one or more implementations.At 802 a configuration session is initiated for configuring an inputmode for enabling a first device to provide proximity-based input to asecond device. A user, for instance, interacts with the mobile device102 and/or the computing device 104 to initiate configuration of inputmode logic, such as for configuring the input settings 210 a, 210 b.Alternatively or additionally, a configuration session is automaticallyinitiated by the input interface module 130 a and/or 130 b, such as inresponse to a pairing event indicating that an interface session 204 isestablished between the mobile device 102 and the computing device 104.In at least one implementation, as part of initiating the configurationsession, a user interface is presented that enables user input tospecify parameters for input sessions, such as the configuration GUI 302discussed above.

At 804, as part of the configuration session, input is received tospecify an input trigger selected from a set of input triggers. Examplesof different input triggers are described above, such as an applicationlaunch event, an input field focus event, a change in application focusevent, a device pairing event, and so forth. At 806, as part of theconfiguration session, input is received to identify a set ofapplications to be utilized as part of an application launch event. Forinstance, in a scenario where an application launch event is selected asan input trigger, a user is able to select an instance of an applicationand/or set of applications to be utilized for an application launchevent.

At 808 based on the configuration session, input mode logic of the firstdevice and/or the second device is configured to enable an input sessionto be established between the first device and the second deviceaccording to the input mode logic. For instance, input settings 210 a,210 b of the input interface module 130 a and/or the input interfacemodule 130 b are configured based on the configuration session tospecify trigger events that trigger an input session as well as otherinput session-related behaviors. Accordingly, an input session is ableto be initiated and managed based on the configured input mode logic.

FIG. 9 illustrates an example method 900 for implementing an inputsession in accordance with one or more implementations. The method 900,for instance, occurs in conjunction with (e.g., subsequently to) aconfiguration session for configuring input mode logic, such asdescribed above. At 902 an input trigger that occurs on a first deviceis detected. Examples of different input triggers are described above,such as an application launch on the first device, a change inapplication focus on the first device, that an input field displayed onthe first device is in input focus on the first device, a device pairingevent between the first device and a second device, and so forth. In atleast one implementation the input trigger is detected in conjunctionwith (e.g., subsequently to) an interface session being establishedbetween the first device and a second device, e.g., between thecomputing device 104 and the mobile device 102.

At 904 in response to the input trigger, an input session is initiatedbetween the first device and a second device. The input interfacemodules 130 a, 130 b, for instance, intercommunicate to establish aninput session between the mobile device 102 and the computing device104. Generally, the input session enables input to the mobile device 102to be communicated to the computing device 104, such as detailed above.At 906, in response to initiation of the input session, an inputgraphical user interface is presented on the second device. Forinstance, automatically and in response to initiation of the inputsession, an input GUI 132 is presented on the mobile device 102. In atleast one implementation, the input GUI 132 encompasses an entire regionof the display device 120 of the mobile device 102 and is able toreceive proximity-based input for communication to the computing device104 as part of the input session.

As described previously, in conjunction with initiating an inputsession, a user prompt 402 can be presented on the mobile device 102and/or the computing device 104 that notifies a user that an inputsession is being initiated. A user is able to interact with the userprompt to cause the input session to proceed or to cancel initiation ofthe input session. In at least one implementation the user prompt 402 isautomatically removed after a period of time, e.g., if a user does notinteract with the user prompt 402.

At 908 proximity-based input to the input graphical user interface iscommunicated from the second device to the first device. Differentexamples of proximity-based input are discussed above an include stylusinput and/or touch input. The proximity-based input to the seconddevice, for instance, is communicated to the first device and populatedto an application graphical user interface, an input field, and/or otherinput-receiving functionality of the second device.

Generally, the input communicated from the first device to the seconddevice is processable in different ways. For instance, the inputrepresents freehand input to the mobile device 102 and is converted intomachine-encoded characters (e.g., ASCII-based characters) before beingpopulated to the computing device 104. Alternatively or additionally, atleast some portions of the freehand input are populated to the computingdevice 104 as a visual simulation of the freehand input. As detailedpreviously, a decision whether the input is converted intomachine-encoded characters or visually simulates the freehand inputdepends on various parameters, such as input mode logic configuredduring input mode configuration, application settings for an applicationreceiving the input, input field settings for an input field receivingthe input, and so forth.

At 910 a termination event is detected. Generally, the termination eventindicates that the input session is to be terminated. Examples ofdifferent termination events include an application that triggered theinput session being closed on the first device, a change in applicationfocus on the first device, an input field that triggered the inputsession being no longer in focus on the first device, user input toinstruct that the input session be terminated, a power off event for themobile device 102 and/or the computing device 104, and so forth.

At 912 the input session is terminated. For instance, in response to thetermination event, the input session between the computing device 104and the mobile device 102 is terminated and the input GUI 132 is removedfrom the mobile device 102.

FIG. 10 illustrates an example method 1000 for enabling differentialprocessing of proximity-based input in accordance with one or moreimplementations. The method 1000, for instance, occurs in conjunctionwith the method 900 for processing input communicated from the mobiledevice 102 to the computing device 104. At 1002 input is received at afirst device as part of an input session and based on freehand input toa second device. For instance, proximity-based input to the mobiledevice 102 is communicated to the computing device 104 as part of aninput session between the two devices. At 1004 the input is populated toan application graphical user interface displayed on the first device. Aparticular application GUI for an application 126, for example, is infocus on the computing device 104 and the input is populated to theapplication GUI.

At 1006 a first portion of the input is populated as machine-encodedcharacters to a region of the application graphical user interfaceoutside of an input field. The application GUI, for instance, includesan input field in addition to visual regions outside of the input field.Accordingly, when input focus is applied to a region outside of theinput field, freehand input received as part of the input session (e.g.,freehand input to the mobile device 102) is converted intomachine-encoded characters and populated to the region outside of theinput field.

At 1008 a second portion of the input is populated to the input field asa visual simulation of the freehand input. For example, input focus isapplied to the input field and thus input data based on the freehandinput to the mobile device 102 is utilized to generate input thatvisually simulates the freehand input, and the input is populated to theinput field. Thus, different portions of an application GUI are able toutilize input as part of an input session in different ways, such as formachine-encoded characters, visual simulation of freehand input, and soforth.

Accordingly, implementations of input session between devices based onan input trigger provide ways for enabling input sessions betweendevices to be automatically invoked and managed.

FIG. 11 illustrates an example environment 1100 in which aspects ofcontroller mode for a mobile device can be implemented. The environment1100, for instance, represents a variation and/or extension of theenvironment 100. The environment 1100 includes a mobile device 1102 anda display device 1104 which are interconnectable to enable content fromthe mobile device 1102 to be displayed by the display device 1104.Various features and functionality of the mobile device 1102 aredescribed above with reference to the mobile device 102 and in thisparticular implementation the mobile device 1102 includes applications1106 and a haptic module 1108. The mobile device 1102, for instance,represents an implementation of the mobile device 102.

The applications 1106 represent functionality for performing differentcomputing tasks via the mobile device 1102, such as gaming, mediaconsumption (e.g., content streaming), productivity tasks (e.g., wordprocessing, content generation, data analysis, etc.), web browsing,communication with other devices, and so forth. The haptic module 1108represents functionality for enabling haptic output by the mobile device1102 such as in conjunction with execution of a particular application1106. The haptic module 1108, for instance, represents hardware andlogic for haptic output by the mobile device 1102.

In this particular example the input interface module 130 a includesfunctionality for generating a controller graphical user interface (GUI)1110 which represents functionality for receiving user input to controlfunctionality of instances of the applications 1106. As further detailedbelow, for instance, in response to various triggering events, thecontroller GUI 1110 is displayed on the display device 120 for receivinginput to control functionality and/or execution of instances of theapplications 1106.

The display device 1104 represents functionality for various types ofcontent output, such as output of visual and audible content. Thedisplay device 1104 can be implemented in various ways, such as atelevision (e.g., a smart TV), a display panel, a projector display, acomputing device with an associated display device (e.g., the computingdevice 104), and so forth. In at least one implementation the displaydevice 1104 represents a dedicated display device configured to outputvisual content generated by other devices, such as content generated atthe mobile device 1102 and transmitted to the display device 1104 fordisplay. Alternatively or additionally the display device 1104 includescomputing functionality, such as the computing device 104.

The display device 1104 includes various functionality for enabling thedisplay device 1104 to output content such as content received from themobile device 1104, including a device connectivity module 1112, anoutput module 1114, and a device interface module 1116. The deviceconnectivity module 1112 represents functionality (e.g., logic andhardware) for enabling the display device 1104 to interconnect withother devices and/or networks, such as the mobile device 1102 and thenetwork 106. The device connectivity module 1112, for instance, enableswireless and/or wired connectivity of the display device 1104 such asfor receiving content from other devices for display. In at least oneimplementation the device connectivity module 1112 connects to thenetwork 106 (e.g., via wireless and/or wired connectivity) forintercommunication with other devices and/or networks. Alternatively oradditionally the connectivity module 1112 enables directdevice-to-device connectivity with other devices, such as the mobiledevice 1102. The mobile connectivity module 110 of the mobile device1102 and the device connectivity module 1112 of the display device, forinstance, are configured to communicate via a variety of differentwireless protocols, such as Wireless Local Area Network (WLAN) (e.g.,Wi-Fi), Wi-Fi Direct, wireless short distance communication (e.g.,Bluetooth™ (including BLE), Near Field Communication (NFC)), and soforth.

The output module 1114 represents functionality for enabling contentoutput by the display device 1104, such as visual content and audiblecontent. The output module 1114, for instance, includes a display driverand/or other logic and hardware to outputting content by the displaydevice 1104. The device interface module 1116 is representative offunctionality for enabling the display device 1104 to interface withother devices. For instance, the device interface module 1116 interfaceswith the device interface module 114 a of the mobile device 1102 toenable collaborative data communication between the display device 1104and the mobile device 1102. In at least one implementation the deviceinterface module 1116 is optional to the display device 1104.

FIG. 12 depicts an example system 1200 for implementing techniques forcontroller mode for a mobile device in accordance with one or moreimplementations. Generally, the system 1200 can be implemented in theenvironment 1100 and/or the environment 100 and incorporates attributesof the environments 1100, 100 introduced above. In the system 1200 aconnectivity session 1202 is established between the mobile device 1102and the display device 1104. The connectivity session 1202, forinstance, enables the mobile device 1102 to transmit content to thedisplay device 1102 for output via wireless and/or wired connectivity.In at least one implementation the connectivity session 1202 isestablished via negotiation between the mobile connectivity module 110and the device connectivity module 1112. Alternatively or additionallythe connectivity session 1202 is established via communication betweenthe device interface module 114 a and the device interface module 1116.

Further to the system 1200 a controller trigger 1204 occurs indicatingthat the mobile device 1102 is to initiate a controller mode forproviding input controller functionality on the mobile device 1102. Inat least one implementation the controller trigger 1204 occurs inresponse to a launch of an application 1106 and/or initiation of theconnectivity session 1202. Accordingly, in response to the controllertrigger 1204 the input interface module 130 a initiates a controllermode 1206 and causes display of the controller GUI 1110 on the displaydevice 120. Further, application content 1208 for an application 1106 iscommunicated from the mobile device 1102 to the display device 1104 andis output as output content 1210 on the display device 1104 via theoutput module 1114. The application content 1208, for instance,represents an application GUI for an application 1106 that is launchedon the mobile device 1102 and the application GUI is output on thedisplay device 1104 as the output content 1210. As discussed in some ofthe examples below, a user leverages the controller GUI 1110 to interactwith the application content 1208 such as to provide input to theapplication content 1208 and the user interactions are reflected in theoutput content 1210. Further, in at least some implementations, thehaptic module 1108 causes the mobile device 1102 to output haptic output1212 as part of a controller mode 1206, such as to provide tactilefeedback within the controller GUI 1110.

FIG. 13 depicts a scenario 1300 for implementing a controller mode inaccordance with one or more implementations. In the scenario 1300 anapplication launch 1302 occurs indicating that an application 1106 a islaunched on the mobile device 1102. Further, a connectivity session 1202is established between the mobile device 1102 and the display device1104, and application content 1208 a generated by the application 1106 ais communicated from the mobile device 1102 to the display device 1104.The display device 1104 outputs the application content 1208 a as outputcontent 1210 a.

Based on the application launch 1302 and/or the connectivity session1202, a controller trigger 1204 a is detected and the mobile device 1102initiates a controller mode 1206 a for enabling the mobile device 1102to act as an input controller for controlling functionality of theapplication 1106 a. The controller trigger 1204 a, for example, occursin response to the application launch 1302 and/or initiation of theconnectivity session 1202. In this particular example the application1106 a represents a gaming application and the output content 1210 aincludes a game GUI 1304 generated by the application 1106 a. The gameGUI 1304, for example, includes controllable game features that arecontrollable as part of gameplay of the application 1106 a. Accordingly,in the controller mode 1206 a, a controller GUI 1110 a is generated bythe input interface module 130 a and displayed on the display device120. The controller GUI 1110 a, for instance, includes game controls1306 that are displayed within the controller GUI 1110 a and thatrepresent different selectable indicia configured to receive input(e.g., touch input) to control various aspects of gameplay of theapplication 1106 a.

In at least one implementation the game controls 1306 are generated bythe application 1106 a and communicated to the input interface module130 a for presentation as part of the controller GUI 1110 a.Alternatively the controller GUI 1110 a including the game controls 1306is generated by the application 1106 a and communicated to the inputinterface module 130 a for display on the display device 120.Accordingly, as part of gameplay 1308 for the application 1106 a, a userinteracts with the game controls 1306 to participate in the gameplay1308, e.g., to manipulate controllable game features displayed in thegame GUI 1304. In at least one implementation the gameplay 1308 includeshaptic output 1212 a generated by the haptic module 1108. The hapticoutput 1212 a, for instance, is generated and output on the mobiledevice 1102 to provide haptic feedback for various gameplay-relatedactions that occur as part of the gameplay 1308.

Further to the scenario 1300 a termination event 1310 occurs thatterminates the controller mode 1206 a. Generally, the termination event1310 occurs in response to various events such as a user selecting aclose control 1312 presented on the controller GUI 1110 a, a userclosing the application 1106 a, a power off event of the mobile device1102 and/or the display device 1104, a disconnection of the mobiledevice 1102 from the display device 1104, and so forth. Accordingly,based on the termination event 1310, the controller mode 1206 a isterminated and the controller GUI 1110 a is removed from display on themobile device 1102.

FIG. 14 depicts a scenario 1400 for implementing a controller mode inaccordance with one or more implementations. In the scenario 1400 anapplication launch 1302 occurs indicating that an application 1106 b islaunched on the mobile device 1102. Further, a connectivity session 1202is established between the mobile device 1102 and the display device1104 and application content 1208 b generated by the application 1106 bis communicated from the mobile device 1102 to the display device 1104.The display device 1104 outputs the application content 1208 b as outputcontent 1210 b.

Based on the application launch 1302 and/or the connectivity session1202, a controller trigger 1204 b is detected and the mobile device 1102initiates a controller mode 1206 b for enabling the mobile device 1102to act as an input controller for controlling functionality of theapplication 1106 b. The controller trigger 1204 b, for example, occursin response to the application launch 1302 and/or initiation of theconnectivity session 1202. In this particular example the application1106 b represents a media player application and the output content 1210b includes a media player GUI 1404 generated by the application 1106 a.The media player GUI 1404, for example, includes media content outputvia the application 1106 a, such as movies, television content,education content, instructional content, and so forth. For instance,the application content 1208 b includes media content retrieved from anetwork-based media content service and/or media content stored on themobile device 1102.

Accordingly, in the controller mode 1206 b, a controller GUI 1110 b isgenerated by the input interface module 130 a and displayed on thedisplay device 120. The controller GUI 1110 b, for instance, includesapplication controls 1406 and navigation controls 1408 that aredisplayed within the controller GUI 1110 b and that represent differentselectable indicia configured to receive input (e.g., touch input) tocontrol various functionality of the application 1106 b. For instance,the application controls 1406 are each selectable to access variousfunctionality of the application 1106 b, such as to navigate to a homescreen, to return to a previous screen, to close the application 1106 b,and so forth. The navigation controls 1408 are selectable to navigatewithin media content output within the media player GUI 1404, such as toplay, pause, fast forward, rewind, and so forth.

In at least one implementation the application controls 1406 and thenavigation controls 1408 are generated by the application 1106 b andcommunicated to the input interface module 130 a for presentation aspart of the controller GUI 1110 b. Alternatively the controller GUI 1110b including the application controls 1406 and the navigation controls1408 is generated by the application 1106 b and communicated to theinput interface module 130 a for display on the display device 120.Accordingly, as part of playback of the application content 1208 b, auser is able to interact with the application controls 1406 and thenavigation controls 1408 to access functionality of the applicationcontent 1208 b and to navigate within the application content 1208 b.

Further to the scenario 1400 a termination event 1410 occurs thatterminates the controller mode 1206 b. Generally, the termination event1410 occurs in response to various events such as a user selecting anapplication control 1406, a user closing the application 1106 b, a poweroff event of the mobile device 1102 and/or the display device 1104, adisconnection of the mobile device 1102 from the display device 1104,and so forth. Accordingly, based on the termination event 1410, thecontroller mode 1206 b is terminated and the controller GUI 1110 b isremoved from display on the mobile device 1102.

FIG. 15 depicts a scenario 1500 for accessing different controller modesin accordance with one or more implementations. In the scenario 1500 acontroller mode GUI 1502 is displayed on the display device 120 of themobile device 1102. The controller mode GUI 1502, for instance, isgenerated and presented by the input interface module 130 a and enablesa user to access different controller modes. Accordingly, the controllermode GUI 1502 includes a game control 1504 and a TV control 1506. Thegame control 1504 is selectable to enter a game controller mode and topresent a game controller as part of a controller GUI 1110. Forinstance, selecting the game control 1504 causes the input interfacemodule 130 a to present the controller GUI 1110 a for use inparticipating in gameplay of a game application such as the application1106 a. Selecting the game control 1504, for example, represents afurther example of a controller trigger 1204 a discussed with referenceto the scenario 1300. In at least one implementation the controller GUI1110 a is automatically adaptable by the input interface module 130 afor use in participating in gameplay of a variety of different gameapplications.

The TV control 1506 is selectable to enter a TV controller mode and topresent a media content controller as part of a controller GUI 1110. Forinstance, selecting the TV controller 1506 causes the input interfacemodule 130 a to present the controller GUI 1110 b for use in accessingand navigating through media content such as presented by theapplication 1106 b. Selecting the TV control 1506, for example,represents a further example of a controller trigger 1204 b discussedwith reference to the scenario 1400. In at least one implementation thecontroller GUI 1110 b is automatically adaptable by the input interfacemodule 130 a for use in participating for accessing and navigating mediacontent presented by different instances of media content applicationsand/or media services. Thus, such as described in the example scenarios1300-1500, a variety of different controller triggers 1204 are availableto implement different controller modes 1206.

FIG. 16 depicts a scenario 1600 for configuring control mode logic for acontroller mode in accordance with one or more implementations. In thescenario 1600 a configuration GUI 1602 is presented as part of aconfiguration session 1604 for configuring input mode logic 1606, suchas by the input interface module 130 a. The configuration GUI 1602includes a trigger field 1608, an applications field 1610 and a promptfield 1612. The trigger field 1608 enables selection of differenttrigger events that cause the mobile device 102 to enter a controllermode. For instance, “Device Connectivity” represents an event where themobile device 1102 connects to a different device for content output(e.g., the display device 1104), such as via wireless and/or wiredconnectivity. One example of Device Connectivity is a connectivitysession 1202 such as described above. “Application Launch” represents alaunch of an application on the mobile device 1102. “ApplicationRequest” represents an event where an application on the mobile device1102 requests that a controller GUI 1110 be presented on the mobiledevice 1102, e.g., that a controller mode 1206 be initiated. Forinstance, certain instances of the applications 1106 include logic torequest a controller mode 1206, such as when application functionalityis presented that is able to receive input via a controller GUI 1110presented on the mobile device.

The applications field 1610 lists different types and/or instances ofapplications 1106 that are selectable to identify an application launchfor a controller mode trigger event. For instance, in conjunction withselecting “Application Launch” from the trigger field 1608 a userselects an application or set of applications from the applicationsfield 1610 to be utilized as a trigger event for a controller mode whenan identified application is launched. Alternatively or additionally, inconjunction with selecting “Application Request” from the trigger field1608 a user selects an application or set of applications from theapplications field 1610 to be utilized as a trigger event for acontroller mode when an identified application requests a controller GUIand/or a controller mode.

The prompt field 1612 is selectable to enable or disable a user promptbefore a device enters a controller mode. For instance, if the promptfield 1612 is selected and enabled and a controller trigger eventoccurs, a user prompt is presented in conjunction with and/or beforetransitioning to a controller mode. However, if the prompt field 1612 isnot selected and enabled, an automatic transition to a controller modeoccurs in response to a trigger event, e.g., without a user prompt. Theconfiguration GUI 1602 also includes an apply control 1614 that isselectable to apply the configuration settings from the configurationGUI 1602, e.g., to the controller mode logic 1606 utilized by the inputinterface module 130 a.

FIG. 17 illustrates an example method 1700 for configuring controllermode logic for a controller mode in accordance with one or moreimplementations. At 1702 a configuration session is initiated forconfiguring a controller mode for a mobile device. Generally, thecontroller mode enables a mobile device to implement a controllergraphical user interface for interacting with content generated at themobile device and communicated to a remote display device.

At 1704 input is received to specify controller triggers for thecontroller mode selected from a set of controller triggers. As part ofthe configuration session, for instance, the input interface module 130a presents the configuration GUI 1602 which enables different aspects ofa controller mode to be configured, such as controller triggers fortriggering a controller mode. Generally, a variety of differentcontroller triggers are available to trigger a controller mode such asan application launch event on the mobile device, a connectivity eventbetween the mobile device and a remote display device, a request from anapplication for a controller mode, and so forth.

At 1706 input is received to identify applications to be used toinitiate an application-based controller trigger. As part of theconfiguration session, for instance, a user provides input to theconfiguration GUI 1602 to identify a set of applications to be utilizedto initiate an application-based controller trigger, such as based on anapplication launch event and/or an application request event. In atleast one implementation, as part of the configuration session, a userprovides input to specify whether a controller mode prompt is to bepresented in conjunction with transitioning the mobile device to acontroller mode.

At 1708 controller mode logic of the mobile device is configured basedon the configuration session. The controller mode logic, for instance,enables interaction with content generated on the mobile device via acontroller graphical user interface according to the controller modelogic, and the content to be communicated to the remote display devicefor output.

FIG. 18 illustrates an example method 1800 for implementing a controllermode in accordance with one or more implementations. At 1802 acontroller trigger is detected that occurs on a mobile device. Examplesof different controller triggers are discussed in detail above, such asan application launch on the mobile device, user input to initiate acontroller mode on the mobile device, initiation of content connectivitybetween the mobile device and a remote display device, an applicationrequest for a controller mode, and so forth. In a scenario where userinput is received to initiate the controller mode, the user inputselects the controller mode from a controller mode graphical userinterface, such as the controller mode GUI 1502.

At 1804 a controller mode on the mobile device is initiated based on thecontroller trigger and a controller graphical user interface isdisplayed. In at least one implementation the controller trigger andinitiation of the controller mode occurs automatically and independentof user input to initiate the controller mode. Alternatively a userprovides input to request initiation of the controller mode. As part ofinitiating the controller mode a controller graphical user interface ispresented on the mobile device.

At 1806 input to the controller graphical user interface providesinteraction with application content generated by an application. Forinstance, an application executing on the mobile device generates and/oroutputs content and a user provides input to the controller graphicaluser interface to interact with the content, such as to manipulate thecontent, select content for output, navigate through the content, and soforth. At 1808 the application content including the interaction iscommunicated from the mobile device to a remote display device foroutput. The mobile device, for instance, manipulates the applicationcontent based on the input interaction and communicates the applicationcontent as manipulated by the input interaction to the remote displaydevice for output. In at least one implementation the applicationcontent is generated and manipulated at the mobile device while thecontroller graphical user interface is displayed on the mobile device,and the application content is not displayed on the mobile device but isdisplayed on the remote display device while the controller graphicaluser interface is displayed on the mobile device.

At 1810 a termination event is detected that occurs on the mobiledevice. Generally, different termination events can terminate acontroller mode, such as a user providing input to terminate thecontroller mode, the application being closed, the mobile device beingdisconnected from the remote display device, and so forth. At 1812 thecontroller mode is terminated. For instance, in response to thetermination event, the controller session is terminated and thecontroller graphical user interface is removed from display on themobile device.

According to various implementations the systems and techniquesdescribed herein are interchangeable such as to provide implementationsthat transition between and combine input sessions based on inputtriggers and controller modes based on controller triggers. Forinstance, a particular mobile device (e.g., the mobile device 102 and/orthe mobile device 1102) is able to include functionality forimplementing both input sessions based on input triggers and controllermodes based on controller triggers, and to transition between inputsessions and input modes based on different events. Consider, forexample, the following example method.

FIG. 19 illustrates an example method 1900 for transitioning betweendevice states in accordance with one or more implementations. At 1902 aninput trigger is detected. The input trigger, for instance, occurs onthe computing device 104. Alternatively the input trigger occurs on aninstance of the mobile devices 102, 1102. Examples of different inputtriggers are detailed above. At 1904 an input session is initiatedbetween a first device and a second device. The input session, forinstance, is established between the computing device 104 and aninstance of the mobile devices 102, 1102. As described above, the inputsession includes presenting an input graphical user interface on thesecond device to enable proximity-based input to the second device to becommunicated to the first device and utilized for various purposes, suchas to populate an application GUI displayed on the first device. Theapplication GUI, for instance, is generated by an application executingon the computing device 104 and displayed on the computing device 104.Alternatively the application GUI is generated by an applicationexecuting on an instance of the mobile devices 102, 1102 and iscommunicated for display on the second device, e.g., the computingdevice 104 or the display device 1104. Different attributes andvariations of input sessions are detailed above.

At 1906 a controller trigger is detected. The controller trigger, forinstance, occurs at the computing device 104 or an instance of themobile devices 102, 1102. Examples of different controller triggers aredetailed above. In at least one implementation the controller triggeroccurs while the input session is active. For instance, while an inputsession for a particular application is active, a different applicationis launched that represents a controller trigger. The differentapplication, for example, is launched on an instance of the mobiledevices 102, 1102, or the computing device 104.

Alternatively or additionally to occurring in response to an applicationlaunch, the controller trigger is initiated based on an event generatedby an executing application, such as change in input type utilized by anapplication. For instance, consider a scenario where a particularapplication is executing and utilizing input as part of an inputsession, such as described above. A change in input focus then occurs inthe application such that the application is able to utilize input aspart of a controller mode, e.g., input generated via interaction with acontroller GUI. Accordingly, the change in input focus represents acontroller trigger that can cause a transition from an input session toa controller mode. Alternatively the controller trigger occurs after theinput session is terminated.

At 1908 a controller mode is initiated. For instance, in response to thecontroller trigger, a controller mode is activated on an instance of themobile devices 102, 1102. In the controller mode, for example, acontroller GUI is presented on a mobile device 102, 1102 and utilized toprovide input for an application GUI, such as for an application GUIgenerated on the mobile device 102, 1102 and communicated to the remotedisplay device 1104 for output, or an application GUI generated on thecomputing device 104 for an application executing on the computingdevice 104. In at least one implementation the computing device 104 canbe implemented as a remote display device for a mobile device 102, 1102,e.g., an instance of the remote display device 1104.

Generally, the method 1900 can be implemented to transition back andforth between input sessions and controller modes, such as detectinginput triggers and controller triggers that occur on a particular deviceand/or via interaction between a set of devices. Further, a terminationevent can occur such that an input session and/or a controller mode isterminated. Accordingly, the various techniques described herein areinterchangeable to provide input session and controller modefunctionality and to enable interaction between such functionality.

The example methods described above may be performed in various ways,such as for implementing different aspects of the systems and scenariosdescribed herein. Generally, any services, components, modules, methods,and/or operations described herein can be implemented using software,firmware, hardware (e.g., fixed logic circuitry), manual processing, orany combination thereof. Some operations of the example methods may bedescribed in the general context of executable instructions stored oncomputer-readable storage memory that is local and/or remote to acomputer processing system, and implementations can include softwareapplications, programs, functions, and the like. Alternatively or inaddition, any of the functionality described herein can be performed, atleast in part, by one or more hardware logic components, such as, andwithout limitation, Field-programmable Gate Arrays (FPGAs),Application-specific Integrated Circuits (ASICs), Application-specificStandard Products (ASSPs), System-on-a-chip systems (SoCs), ComplexProgrammable Logic Devices (CPLDs), and the like. The order in which themethods are described is not intended to be construed as a limitation,and any number or combination of the described method operations can beperformed in any order to perform a method, or an alternate method.

FIG. 20 illustrates various components of an example device 2000 inwhich aspects of input session between devices based on an input triggerand controller mode for a mobile device can be implemented. The exampledevice 2000 can be implemented as any of the devices described withreference to the previous FIGS. 1-19 , such as any type of mobiledevice, mobile phone, mobile device, wearable device, tablet, computing,communication, entertainment, gaming, media playback, and/or other typeof electronic device. For example, the mobile device 102, the computingdevice 104, and/or the mobile device 1102 as shown and described withreference to FIGS. 1-19 may be implemented as the example device 2000.In a wearable device implementation, the device may include any one orcombination of a watch, armband, wristband, bracelet, glove or pair ofgloves, glasses, jewelry items, clothing items, any type of footwear orheadwear, and/or other types of wearables.

The device 2000 includes communication transceivers 2002 that enablewired and/or wireless communication of device data 2004 with otherdevices. The device data 2004 can include any of device identifyingdata, device location data, wireless connectivity data, and wirelessprotocol data. Additionally, the device data 2004 can include any typeof audio, video, and/or image data. Example communication transceivers2002 include wireless personal area network (WPAN) radios compliant withvarious IEEE 2002.15 (Bluetooth™) standards, wireless local area network(WLAN) radios compliant with any of the various IEEE 2002.11 (Wi-Fi™)standards, wireless wide area network (WWAN) radios for cellular phonecommunication, wireless metropolitan area network (WMAN) radioscompliant with various IEEE 2002.16 (WiMAX™) standards, and wired localarea network (LAN) Ethernet transceivers for network data communication.

The device 2000 may also include one or more data input ports 2006 viawhich any type of data, media content, and/or inputs can be received,such as user-selectable inputs to the device, messages, music,television content, recorded content, and any other type of audio,video, and/or image data received from any content and/or data source.The data input ports may include USB ports, coaxial cable ports, andother serial or parallel connectors (including internal connectors) forflash memory, DVDs, CDs, and the like. These data input ports may beused to couple the device to any type of components, peripherals, oraccessories such as microphones and/or cameras.

The device 2000 includes a processing system 2008 of one or moreprocessors (e.g., any of microprocessors, controllers, and the like)and/or a processor and memory system implemented as a system-on-chip(SoC) that processes computer-executable instructions. The processorsystem may be implemented at least partially in hardware, which caninclude components of an integrated circuit or on-chip system, anapplication-specific integrated circuit (ASIC), a field-programmablegate array (FPGA), a complex programmable logic device (CPLD), and otherimplementations in silicon and/or other hardware. Alternatively or inaddition, the device can be implemented with any one or combination ofsoftware, hardware, firmware, or fixed logic circuitry that isimplemented in connection with processing and control circuits, whichare generally identified at 2010. The device 2000 may further includeany type of a system bus or other data and command transfer system thatcouples the various components within the device. A system bus caninclude any one or combination of different bus structures andarchitectures, as well as control and data lines.

The device 2000 also includes computer-readable storage memory 2012(e.g., memory devices) that enable data storage, such as data storagedevices that can be accessed by a computing device, and that providepersistent storage of data and executable instructions (e.g., softwareapplications, programs, functions, and the like). Examples of thecomputer-readable storage memory 2012 include volatile memory andnon-volatile memory, fixed and removable media devices, and any suitablememory device or electronic data storage that maintains data forcomputing device access. The computer-readable storage memory caninclude various implementations of random access memory (RAM), read-onlymemory (ROM), flash memory, and other types of storage media in variousmemory device configurations. The device 2000 may also include a massstorage media device.

The computer-readable storage memory 2012 provides data storagemechanisms to store the device data 2004, other types of informationand/or data, and various device applications 2014 (e.g., softwareapplications). For example, an operating system 2016 can be maintainedas software instructions with a memory device and executed by theprocessing system 2008. The device applications may also include adevice manager, such as any form of a control application, softwareapplication, signal-processing and control module, code that is nativeto a particular device, a hardware abstraction layer for a particulardevice, and so on. Computer-readable storage memory 2012 representsmedia and/or devices that enable persistent and/or non-transitorystorage of information in contrast to mere signal transmission, carrierwaves, or signals per se. Computer-readable storage memory 2012 do notinclude signals per se or transitory signals.

In this example, the device 2000 includes an input interface module 2018that implements aspects of input session between devices based on aninput trigger and controller mode for a mobile device and may beimplemented with hardware components and/or in software as one of thedevice applications 2014. An example, the input interface module 2018can be implemented as the input interface module 130 a and/or the inputinterface module 130 b described in detail above. In implementations,the input interface module 2018 may include independent processing,memory, and logic components as a computing and/or electronic deviceintegrated with the device 2000. The device 2000 also includes inputdata 2020 for implementing aspects of input session between devicesbased on an input trigger and controller mode for a mobile device, andmay include data from the input interface module 2018.

In this example, the example device 2000 also includes a camera 2022 andmotion sensors 2024, such as may be implemented in an inertialmeasurement unit (IMU). The motion sensors 2024 can be implemented withvarious sensors, such as a gyroscope, an accelerometer, and/or othertypes of motion sensors to sense motion of the device. The variousmotion sensors 2024 may also be implemented as components of an inertialmeasurement unit in the device.

The device 2000 also includes a wireless module 2026, which isrepresentative of functionality to perform various wirelesscommunication tasks. For instance, for the mobile devices 102, 1102and/or the computing device 104, the wireless module 2026 can beleveraged to scan for and detect wireless networks, as well as negotiatewireless connectivity to wireless networks for the mobile devices 102,1102 and/or the computing device 104. The device 2000 can also includeone or more power sources 2028, such as when the device is implementedas a mobile device. The power sources 2028 may include a charging and/orpower system, and can be implemented as a flexible strip battery, arechargeable battery, a charged super-capacitor, and/or any other typeof active or passive power source.

The device 2000 also includes an audio and/or video processing system2030 that generates audio data for an audio system 2032 and/or generatesdisplay data for a display system 2034. The audio system and/or thedisplay system may include any devices that process, display, and/orotherwise render audio, video, display, and/or image data. Display dataand audio signals can be communicated to an audio component and/or to adisplay component via an RF (radio frequency) link, S-video link, HDMI(high-definition multimedia interface), composite video link, componentvideo link, DVI (digital video interface), analog audio connection, orother similar communication link, such as media data port 2036. Inimplementations, the audio system and/or the display system areintegrated components of the example device. Alternatively, the audiosystem and/or the display system are external, peripheral components tothe example device.

Although implementations of input session between devices based on aninput trigger and controller mode for a mobile device have beendescribed in language specific to features and/or methods, the subjectof the appended claims is not necessarily limited to the specificfeatures or methods described. Rather, the features and methods aredisclosed as example implementations, and other equivalent features andmethods are intended to be within the scope of the appended claims.Further, various different examples are described and it is to beappreciated that each described example can be implemented independentlyor in connection with one or more other described examples. Additionalaspects of the techniques, features, and/or methods discussed hereinrelate to one or more of the following:

A method, including: detecting that a controller trigger occurs on amobile device based on one or more of that an application is launched onthe mobile device, user input to initiate a controller mode on themobile device, or initiation of content connectivity between the mobiledevice and a remote display device; causing, automatically and inresponse to detecting the controller trigger, initiation of thecontroller mode on the mobile device and a controller graphical userinterface to be presented on the mobile device; and causingproximity-based input to the controller graphical user interface toprovide interaction with application content generated by theapplication and the application content to be communicated from themobile device to the remote display device for output.

In addition to the previously described methods, any one or more of thefollowing: further including displaying, on the mobile device, acontroller mode graphical user interface that includes multipledifferent available controller modes for the mobile device, and whereinthe user input to initiate the controller mode includes user input toselect the controller mode from the controller mode graphical userinterface; wherein the controller trigger includes an indication that agame application is launched on the mobile device, the controllergraphical user interface includes a game control graphical userinterface, and application content includes game content generated bythe game application and communicated from the mobile device to theremote display device for output; further including causing hapticoutput on the mobile device as part of output of the game controllergraphical user interface; wherein the controller trigger includes anindication that a media player application is launched on the mobiledevice, the controller graphical user interface includes a media playercontrol graphical user interface, and application content includes mediacontent generated by the media player application and communicated fromthe mobile device to the remote display device for output; wherein thecontroller trigger occurs automatically and independent of user input toinitiate the controller mode; wherein the application content is notdisplayed on the mobile device while the controller graphical userinterface is displayed on the mobile device; further including:initiating a configuration session for configuring the controllertrigger, the configuration session including selectable controllertrigger options for the controller trigger, the selectable triggeroptions including an application launch event and a remote displayconnectivity event; receiving selection of one or more of the controllertrigger options as part of the configuration session; and configuring,based on the selection of the one or more of the controller triggeroptions, controller mode logic of the mobile device.

A system including: one or more processors; and one or morecomputer-readable storage media storing instructions that are executableby the one or more processors to: detect that a controller triggeroccurs on a mobile device; cause, automatically and in response to thecontroller trigger, initiation of a controller mode on the mobile deviceand a controller graphical user interface to be presented on the mobiledevice; cause input to the controller graphical user interface toprovide interaction with application content generated by theapplication; and cause the application content including the interactionto be communicated from the mobile device to the remote display devicefor output while the controller graphical user interface is displayed onthe mobile device.

In addition to the previously described systems, any one or more of thefollowing: wherein the instructions are further executable by the one ormore processors to display, on the mobile device, a controller modegraphical user interface that includes multiple different availablecontroller modes for the mobile device, and wherein the controllertrigger includes user input to select the controller mode from thecontroller mode graphical user interface; wherein the controller triggerincludes an indication that a game application is launched on the mobiledevice, the controller graphical user interface includes a game controlgraphical user interface, and application content includes game contentgenerated by the game application and communicated from the mobiledevice to the remote display device for output; wherein the instructionsare further executable by the one or more processors to cause hapticoutput on the mobile device in conjunction with output of the gamecontroller graphical user interface; wherein the controller triggerincludes an indication that a media player application is launched onthe mobile device, the controller graphical user interface includes amedia player control graphical user interface, and application contentincludes media content generated by the media player application andcommunicated from the mobile device to the remote display device foroutput; wherein the controller trigger is based on content connectivitybetween the mobile device and the remote display device; wherein theinstructions are executable by the one or more processors to detect thecontroller trigger automatically and independent of user input toinitiate the controller mode; wherein the instructions are furtherexecutable by the one or more processors to: detect that a terminationevent occurs based on one or more of that the application is closed orthat the mobile device is disconnected from the remote display device;and cause, in response to the termination event, the controller mode tobe terminated and the controller graphical user interface to be removedfrom display on the mobile device.

A method, including: initiating a configuration session for configuringa controller mode for enabling a mobile device to implement a controllergraphical user interface for interacting with content generated at themobile device and communicated to a remote display device; receiving, aspart of the configuration session, input to specify one or morecontroller triggers selected from a set of controller triggers, the setof controller triggers including an application launch event on themobile device and a connectivity event between the mobile device and theremote display device; and configuring, based on the configurationsession, controller mode logic of the mobile device to enableinteraction with content generated on the mobile device via thecontroller graphical user interface according to the controller modelogic and the content to be communicated to the remote display devicefor output.

In addition to the previously described methods, any one or more of thefollowing: further including: receiving, as part of the configurationsession, input to identify one or more applications to be used toinitiate the application launch event for a controller trigger; andconfiguring the controller mode logic based on the identified one ormore applications; further including: receiving, as part of theconfiguration session, further input to specify whether a controllermode prompt is to be presented in conjunction with transitioning themobile device to a controller mode; and configuring the controller modelogic based on the further input; further including: detecting,subsequently to the configuration session, an indication that one ormore of the specified controller triggers occurs on the mobile device;and initiating, in response to the detected one or more controllertriggers, a controller mode on the mobile device and according to thecontroller mode logic.

1. A method, comprising: displaying, on a mobile device, a controllermode graphical user interface that includes selections for multipledifferent available controller modes for the mobile device; detectingthat a controller trigger occurs on the mobile device, the controllertrigger based on user input to select a controller mode from themultiple different available controller modes and on an applicationbeing launched on the mobile device; causing, automatically and inresponse to detecting the controller trigger, initiation of the selectedcontroller mode on the mobile device and a controller graphical userinterface to be presented on the mobile device; and causingproximity-based input to the controller graphical user interface toprovide interaction with application content generated by theapplication and the application content to be communicated from themobile device to a remote display device for output.
 2. (canceled) 3.The method of claim 1, wherein the controller trigger comprises anindication that a game application is launched on the mobile device, thecontroller graphical user interface comprises a game control graphicaluser interface, and application content comprises game content generatedby the game application and communicated from the mobile device to theremote display device for output.
 4. The method of claim 3, furthercomprising causing haptic output on the mobile device as part of outputof the game controller graphical user interface.
 5. The method of claim1, wherein the controller trigger comprises an indication that a mediaplayer application is launched on the mobile device, the controllergraphical user interface comprises a media player control graphical userinterface, and application content comprises media content generated bythe media player application and communicated from the mobile device tothe remote display device for output.
 6. The method of claim 1, whereinthe controller trigger occurs automatically and independent of userinput to initiate the controller mode.
 7. The method of claim 1, whereinthe application content is not displayed on the mobile device while thecontroller graphical user interface is displayed on the mobile device.8. The method of claim 1, further comprising: initiating a configurationsession for configuring the controller trigger, the configurationsession including selectable controller trigger options for thecontroller trigger, the selectable trigger options including anapplication launch event and a remote display connectivity event;receiving selection of one or more of the controller trigger options aspart of the configuration session; and configuring, based on theselection of the one or more of the controller trigger options,controller mode logic of the mobile device.
 9. A system comprising: oneor more processors; and one or more computer-readable storage mediastoring instructions that are executable by the one or more processorsto: display, on a mobile device and responsive to a launch of anapplication on the mobile device, a controller mode graphical userinterface that includes a plurality of different available controllermodes for the mobile device; detect that a controller trigger occurs onthe mobile device, the controller trigger comprising user input toselect a controller mode from the plurality of different availablecontroller modes; cause, automatically and in response to the controllertrigger, initiation of the selected controller mode on the mobile deviceand a controller graphical user interface to be presented on the mobiledevice; cause input to the controller graphical user interface toprovide interaction with application content generated by theapplication; and cause the application content including the interactionto be communicated from the mobile device to a remote display device foroutput while the controller graphical user interface is displayed on themobile device.
 10. (canceled)
 11. The system of claim 9, wherein thecontroller trigger further comprises an indication that a gameapplication is launched on the mobile device, the controller graphicaluser interface comprises a game control graphical user interface, andapplication content comprises game content generated by the gameapplication and communicated from the mobile device to the remotedisplay device for output.
 12. The system of claim 11, wherein theinstructions are further executable by the one or more processors tocause haptic output on the mobile device in conjunction with output ofthe game controller graphical user interface.
 13. The system of claim 9,wherein the controller trigger further comprises an indication that amedia player application is launched on the mobile device, thecontroller graphical user interface comprises a media player controlgraphical user interface, and application content comprises mediacontent generated by the media player application and communicated fromthe mobile device to the remote display device for output.
 14. Thesystem of claim 9, wherein the controller trigger is based on contentconnectivity between the mobile device and the remote display device.15. The system of claim 9, wherein the instructions are executable bythe one or more processors to detect the controller triggerautomatically and independent of user input to initiate the controllermode.
 16. The system of claim 9, wherein the instructions are furtherexecutable by the one or more processors to: detect that a terminationevent occurs based on a detection that the application is closed; andcause, in response to the termination event, the controller mode to beterminated and the controller graphical user interface to be removedfrom display on the mobile device.
 17. A method, comprising: initiatinga configuration session that includes display of a configurationgraphical user interface to receive input to specify configurationsettings for configuring a controller mode for enabling a mobile deviceto implement a controller graphical user interface for interacting withcontent generated at the mobile device and communicated to a remotedisplay device; receiving, as part of the configuration session via theconfiguration graphical user interface, input to specify configurationsettings including one or more controller triggers selected from a setof controller triggers, the set of controller triggers including anapplication launch event on the mobile device and a connectivity eventbetween the mobile device and the remote display device; receiving, aspart of the configuration session via the configuration graphical userinterface, further input to specify configuration settings includingwhether a controller mode prompt is to be presented in conjunction withtransitioning the mobile device to a controller mode; and configuring,based on the configuration session and responsive to a selection toapply the configuration settings in the configuration graphical userinterface, controller mode logic of the mobile device to enableinteraction with content generated on the mobile device via thecontroller graphical user interface according to the controller modelogic and the content to be communicated to the remote display devicefor output.
 18. The method of claim 17, further comprising: receiving,as part of the configuration session, input to identify one or moreapplications to be used to initiate the application launch event for acontroller trigger; and configuring the controller mode logic based onthe identified one or more applications.
 19. (canceled)
 20. The methodof claim 17, further comprising: detecting, subsequently to theconfiguration session, an indication that one or more of the specifiedcontroller triggers occurs on the mobile device; and initiating, inresponse to the detected one or more controller triggers, a controllermode on the mobile device and according to the controller mode logic.21. The method of claim 1, wherein the selected controller mode is agame control and wherein the controller graphical user interface isautomatically adaptable based on a particular game application.
 22. Themethod of claim 5, wherein the media player control graphical userinterface includes application controls that are selectable to controlone or more functionalities of the media player application and furtherincludes navigation controls that represent selectable indicia tonavigate within media content output by the media player application.23. The system of claim 9, wherein the selected controller mode is a TVcontrol and wherein the controller graphical user interface isautomatically adaptable based on a particular media content application.